AI Insights · Timothy · January 2024
Top 5 Fashion Games on iOS in Belarus: Q4 2023 Performance
Discover the performance trends of the top 5 fashion games on iOS in Belarus during Q4 2023, including downloads, revenue, and active user statistics.
During the fourth quarter of 2023, the top 5 fashion games on iOS in Belarus showed varied performance across downloads, revenue, and weekly active users. Here’s a detailed look at their trends based on Sensor Tower data.
Project Makeover from Magic Tavern, Inc. saw a significant increase in weekly revenue, starting at approximately $104 and peaking at $315 in the final week of December. Downloads fluctuated, with a notable peak of 1.8K in early November before settling at 815 by the end of December. The game maintained a strong user base, with weekly active users rising from 4.2K in late September to 5.1K at the end of December.
Love Paradise - Merge Makeover by Rosecrab experienced modest revenue fluctuations, peaking at around $56 in early November and ending the quarter with $5. Downloads saw a decline, starting at 713 in late September and dropping to 51 by the end of December. Weekly active users also decreased, from 2.1K in late September to 1.7K in the final week of December.
Gacha Life 2 from Lunime Inc., despite not generating revenue, had a varied download trend. Downloads started strong at 736 in the week of its release in early October but decreased to 79 by the end of December. Weekly active users showed a more stable trend, starting at 716 and ending the quarter at 544.
Avatar Life - love & bit gacha by 101XP LIMITED maintained steady revenue, fluctuating between $47 and $87 throughout the quarter. Downloads were relatively stable, with a peak of 184 in early November and ending the quarter at 104. Weekly active users showed a slight decrease, starting at 755 in late September and ending at 707 by the end of December.
Merge Studio: Fashion Makeover from Paxie Games had minimal revenue changes, with occasional peaks reaching up to $3. Downloads varied, peaking at 190 in mid-October and dropping to 110 by the end of December. The game saw a rise in weekly active users towards the end of the quarter, starting at 2K in late September and peaking at 2.6K in mid-December before ending at 1.9K.
For more detailed insights and data, visit Sensor Tower.